Gears of War ( board game ) Locust Drones

 




This OOP amazing board game recreates the videogame action so well I'd rather play the board game than it's digital 3rd person shooter counterpart.

It basically has a neat and nasty AI that controls the bad guys, somewhat random tile disposition (minor exploring) and an action paced videogame feeling.

Its engine is card driven and hand management oriented. Your hand of cards are multipurpose: you can perform the action scripted in the card (in example, run + take cover + shoot or shoot 3 times...), A simple action (move or attack) or use the reaction icon on the card, like following a team mate that's leaving your tile, counter attack an enemy, try to evade...

Cards are at the same time your hit points, so the more actions (cards spent) or reactions you use, less hits you'll be able to take in the enemy turn phase. Lose all your hand and you are down. Survive a round and you get to draw more cards to "recover hp/actions". That mimicks the videogame "don't take DMG and restore HP" mechanics perfectly.

Enough about the game! One mini was painted like a year or two ago... Now I painted 3 locust drones there are just 2 left.

Painting tip: once the model is finished and Matt coated you might want to recover metallic shine here and there or use some final weathering: use a pencil ! Rubbing its tip against edges will give you perfect silver edge highlights, scratches, etc.

D6 for scale purposes


El grandioso juego de mesa descatalogado que en mi opinión imita la jugabilidad del videojuego.

Los enemigos van con un mazo de inteligencia artificial que refleja muy bien la personalidad de cada bicho en el juego, y tienes un poco de exploración y todo.

El sistema de juego es de cartas multiuso: las cartas tienen una secuencia de acción como correr, ponerse a cubierto y disparar una ráfaga a ciegas, pueden usarse como acción básica (mover O diasparar...) O como una reacción a las acciones de compis y enemigos.

Lo cachondo es que tú tú m de cartas también es tu vida. Cuánto Cuanto más gastas en acciones menos podrás recibir del enemigo. Quédate sin cartas y estás por los suelos. Sobrevive un turno con cartas y rellenaras tu mano.

Esto es muy fiel al "no recibas daño y recupérate" del videojuego.

Suficiente con la reseña!

Pinté un dron Locust hace como uno o dos años y ahora le han seguido tres más.

Truco de pintura: cuando ya has barnizado mate tus figura y quieras dar un toque de brillo a tus metálicos, usa un lápiz blando contra las aristas.

3 comentarios:

  1. Whoops! I'm a week behind on things... It took me a while to notice this post, sorry.

    Anyway, I love it! His menacing grin is, well, very menacing. And the glowing OSL elements on an otherwise grimy figure, as well as the pale skin, give a nice bit of contrast. For a game piece, it's actually a very good sculpt.

    Thanks for the game review too, it sounds fun. The card mechanic sounds like it requires a bit of clever play, rewarding (or punishing) risk depending on your skill.

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  2. There's no need for apologies, I myself am a mess of a blog reader lately :/

    You nailed it with your impressions: it's in a nutshell a risk rewarding/punishing game.

    I'm glad you noticed how vicious they look, they aren't into anything nice, for sure.

    BTW have some video footage about airbrushing for dummies. Doing vibrant reds in less than 10 minutes real time (video is speed up so it doesn't last long).

    I'm considering whether editing and posting or throwing it to the trash bin. Not sure how useful that can be as the internets is full of that shit.

    Thanks for posting, sir!

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    Respuestas
    1. Hey, if I'm going to lose a game (which I do a lot), I'd rather do it in an explosive hot mess of bad decisions, than being slowly suffocated over a dozen turns by a superior engine-building opponent :P

      Might as well post the video here. You never know if it helps a few of us :D I've only ever used the airbrush for base coating so I have nowhere to go but up...

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